Guest Blog Post – Game Review: Star Wars: The Old Republic
February 1, 2012 Guest Blog No Comments
Samantha Jackson |
[Editor's Note: Joel Murphy has started his Groundhog Day partying a day early, so today we bring you a special guest column by Samantha Jackson.]
In a crafted publicity stunt, Canadian game developer Bioware “declared war” against American game developer Blizzard, claiming that the new Bioware MMO, Star Wars: The Old Republic, would topple Blizzard’s industry-dominating juggernaut, World of Warcraft.
Despite the fact that Blizzard is an over-the-hill runway model living in denial of reports of declining interest, they will not be wrenched from their throne by Bioware (“The Booty Call When Bethesda’s On The Rag”). Nobody from the old school of MMORPG development (Sony/Everquest, Runescape) can offer a comparative experience and nothing new (Sony/DC Universe, Bioware) can match their content volume and formulated player-character development.
In ways, Bioware makes a valiant effort – there are a lot of positive things to say about SWTOR:
- The voice acting is superb and culled from a geek’s wet dream. For example, the male bounty hunter player character is voiced by Steve Blum, voice of anime bounty hunter Spike Spiegel of Cowboy Bebop. The male Jedi Knight is David Hayter, familiar as Snake from the Metal Gear Solid series.
- The game rewards are epic; from early levels, you will travel in a vehicle roughly the size of your first real-life apartment. Your cloak and your dagger are gleaned from legendary sources (and don’t need “legendary” in the title).
- The map and transportation systems are the best I’ve ever seen in a video game. You will never feel that you are tediously wandering and will rarely have to wait for a cool-down if you want to quick-travel home.
- The money system is balanced. In the beginning of the game, you receive money hand over fist. As you advance in level, you are expected to prioritize your spending.
- The storytelling is rife with canon. Often, in games with good stories, the stories stand alone and “hint” at the source material, slowly leaking references like Easter Eggs. Most quests in this game relive pre-existing storylines and solve long-standing riddles.
- Space combat is great fun, highly rewarding and reminiscent of StarFox. You can advance several levels in the game just by performing the daily space missions.
- The characters are well-rounded in their performance abilities and an assortment of companions (pets) allows you to craft a party suited to your gaming style. From the early points in the game, you can customize your weapons and armor. Companions have varied abilities, allowing you to favor a defensive class, a damage class or a healing class.
- The game is beautiful. The worlds are sprawling, unique and filled to capacity with things to see and do. There is very little of the “copy-pasted dirt” that we’ve seen in other MMOs. If you need to kill something, it’s right behind you, and then, you’ll move on to a new town. It never gets boring.
My favorite element is that the quests are extraordinarily well-written:
Immediately after starting a campaign (Republic and Empire alike), I wanted to fight for my causes. Whether I wanted to avenge a highly-likable character, or whether I wanted to hunt down the bastard who wronged me, I felt driven with actual purpose to continue the game. It wasn’t about levels or gear; I wanted the levels and gear for the story.
The drama is more intense than a season finale of Grey’s Anatomy, and it never lets up. I’ve dabbled in all eight classes, and every class makes you feel like revenge, redemption or fortune is just around the corner. Also, though the main stories are compelling, the side-quests are equally interesting. You’ll discover that an officer’s wife is treasonous and decide their fate. You’ll hunt down two Jedis who fled the Academy to realize their love. You’ll interact with a score of wholly believable characters fighting, for good or evil, with great conviction. The player is always made to feel like a critical component in an epic tale.
That said, the game is not without epic flaws:
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